Sabtu, 29 Maret 2014

Where to buy a gaming computer?

Q. I want to buy a Gaming PC but i don't know where to get it and i wont to know trusted places because some of them don't look professional. The reason i don't wont to build one is because i don't wont to mess it up and be out the money and still not have a PC. ( Not Alien ware because they are a little over priced)

A. A gaming computer is something you build, you don't just buy one from a store, really.
It is not at all hard to build a gaming PC, even a 13 year old kid can do it, and I've seen lots of them here that did just that.
Very detailed instructions are available if you Google on the subject, even Newegg.com has video tutorials on building a PC.
http://www.youtube.com/watch?v=lPIXAtNGGCw&feature=player_embedded
Buy all your parts from Newegg.com or Amazon.com, they are the cheapest

All branded computers sold in stores (Dell, HP, Lenovo, Sony, Acer, Asus and such) are not 100% fitted for gaming, as the manufacturers will always try to use the cheapest hardware they can find and sell for the highest profit possible.
Even if one such computer has a good processor and graphics card, it will most likely have a cheap motherboard, with an older model chipset. Also all branded computers are setup by the manufacturers not to allow for any overclocking, as it will mean a loss for them to fix or replace damaged hardware while in warranty.

Here is a complete list of components to buy for a very good to best gaming PC build:

All prices are in $USD, from newegg.com, and current as of April 2012.

PROCESSOR: Best budget processor: Intel Core i3-2130 ($150) - best budget 4 threads, dual core processor.
Best value and performance processor: Intel Core i5-2500K quad core ($220)
Best in class, price accessible processor: Intel Core i7-2600K quad core ($320)
CPU COOLER: Get a good after market processor heat sink and 120mm fan. The stock Intel CPU cooler is crap.
Either a Cooler Master Hyper 212 EVO or Sunbeam Twister 120 - Cost $35 to $50
Or you can get a water cooler, like Corsair H60 or H80 ($70 or $105)
MOTHERBOARD: For any processor above, get a motherboard with socket LGA1155 and chipset Z68, at least this $120 GIGABYTE GA-Z68MA-D2H-B3 LGA 1155 Intel Z68 HDMI SATA 6Gb/s USB 3.0 Micro ATX Intel Motherboard:
http://www.newegg.com/Product/Product.aspx?Item=N82E16813128495
MEMORY (RAM): Both the processor and the motherboard feature fast dual channel memory, so only buy RAM in identical pairs, to enable dual channel memory operation.
Get an 8GB dual kit (two x 4GB) DDR3 1600 G.Skill Ripjaws X Series or Corsair Vengeance ($50)
http://www.newegg.com/Product/Product.aspx?Item=N82E16820231428 (8GB two x 4GB)
http://www.newegg.com/Product/Product.aspx?Item=N82E16820145345 (8GB two x 4GB)
GRAPHICS CARD: at least a GeForce GTX460 Fermi or AMD/ATI Radeon HD 6790 (or better), choose any with a 2200 score or higher from this benchmark list:
http://www.videocardbenchmark.net/high_end_gpus.html
The best graphics card would be GeForce GTX680 or GTX580
HARD DRIVE (HDD): 1TB Seagate Barracuda or Samsung Spinpoint SATA III (6.0Gb/s) 7200rpm, 64MB Cache hard drive ($115)
http://www.newegg.com/Product/Product.aspx?Item=N82E16822148840
PSU: A good power supply, 600 watts or bigger (depends on the graphics card you choose), 80 plus certified form Thermaltake, Enermax, Cooler Master, Antech, Corsair or OCZ.
PC CASE: Any PC Case (full or mid tower), with bottom mount for the power supply, either ATX or μATX (micro ATX) size.
I recommend either any of the Sentey Series (Sentey Extreme Division Arvina is what I got) or Cooler Master HAF ($60 to $150)
http://www.newegg.com/Store/Brand.aspx?Brand=13670&name=The-Sentey-at-Newegg&Tpk=Sentey
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&DEPA=0&Order=BESTMATCH&N=-1&isNodeId=1&Description=haf&x=0&y=0
OPTICAL DRIVE: any cheap $15 to $25 DVD multi writer drive
OS: Windows 7 Home Premium 64bit OEM for your operating system ($100):
http://www.newegg.com/Product/Product.aspx?Item=N82E16832116986

Cost: From $800 on up to over $1500, depending on processor, graphics card, power supply and case you choose.

A good, full HD 1080p (1920x1080), LED backlit 27inch monitor will cost you around $260 to over $300.
Any cheap USB mouse and keyboard for about $30 to $50, or spend more for expensive gaming style ones.

Good luck.

The only other viable solution would be to custom order a gaming PC from places like AVADirect, iBuyPower, CyberPowerPC and such. They will build a gaming PC with almost all specs of your choice but you will pay considerably more as if you build that yourself.
DO NOT buy Alienware, they are Dell crap and also way overpriced.


Computer gaming informative speech?
Q. Giving a 7 minute informative speech on computer gaming. Any ideas of topics I can cover?

So far I have:
Types of games (MMO, RPG, tons of different kinds)
Tips to speed up your computer
Parts you can use to build a gaming computer
Gaming leagues/Competitive gaming
3D Gaming

Any other ideas? Please and thank you!

A. Are you in computer programming? You can put this in. It is about gaming teaching kids to think, not school...

High Score Education

Games, not school, are teaching kids to think.

By James Paul Gee


The US spends almost $50 billion each year on education, so why aren't kids learning? Forty percent of students lack basic reading skills, and their academic performance is dismal compared with that of their foreign counterparts. In response to this crisis, schools are skilling-and-drilling their way "back to basics," moving toward mechanical instruction methods that rely on line-by-line scripting for teachers and endless multiple-choice testing. Consequently, kids aren't learning how to think anymore - they're learning how to memorize. This might be an ideal recipe for the future Babbitts of the world, but it won't produce the kind of agile, analytical minds that will lead the high tech global age. Fortunately, we've got Grand Theft Auto: Vice City and Deus X for that.

After school, kids are devouring new information, concepts, and skills every day, and, like it or not, they're doing it controller in hand, plastered to the TV. The fact is, when kids play videogames they can experience a much more powerful form of learning than when they're in the classroom. Learning isn't about memorizing isolated facts. It's about connecting and manipulating them. Doubt it? Just ask anyone who's beaten Legend of Zelda or solved Morrowind.

The phenomenon of the videogame as an agent of mental training is largely unstudied; more often, games are denigrated for being violent or they're just plain ignored. They shouldn't be. Young gamers today aren't training to be gun-toting carjackers. They're learning how to learn. In Pikmin, children manage an army of plantlike aliens and strategize to solve problems. In Metal Gear Solid 2, players move stealthily through virtual environments and carry out intricate missions. Even in the notorious Vice City, players craft a persona, build a history, and shape a virtual world. In strategy games like WarCraft III and Age of Mythology, they learn to micromanage an array of elements while simultaneously balancing short- and long-term goals. That sounds like something for their r�sum�s.

The secret of a videogame as a teaching machine isn't its immersive 3-D graphics, but its underlying architecture. Each level dances around the outer limits of the player's abilities, seeking at every point to be hard enough to be just doable. In cognitive science, this is referred to as the regime of competence principle, which results in a feeling of simultaneous pleasure and frustration - a sensation as familiar to gamers as sore thumbs. Cognitive scientist Andy diSessa has argued that the best instruction hovers at the boundary of a student's competence. Most schools, however, seek to avoid invoking feelings of both pleasure and frustration, blind to the fact that these emotions can be extremely useful when it comes to teaching kids.

Also, good videogames incorporate the principle of expertise. They tend to encourage players to achieve total mastery of one level, only to challenge and undo that mastery in the next, forcing kids to adapt and evolve. This carefully choreographed dialectic has been identified by learning theorists as the best way to achieve expertise in any field. This doesn't happen much in our routine-driven schools, where "good" students are often just good at "doing school."

How did videogames become such successful models of effective learning? Game coders aren't trained as cognitive scientists. It's a simple case of free-market economics: If a title doesn't teach players how to play it well, it won't sell well. Game companies don't rake in $6.9 billion a year by dumbing down the material - aficionados condemn short and easy games like Half Life: Blue Shift and Devil May Cry 2. Designers respond by making harder and more complex games that require mastery of sophisticated worlds and as many as 50 to 100 hours to complete. Schools, meanwhile, respond with more tests, more drills, and more rigidity. They're in the cognitive-science dark ages.

We don't often think about videogames as relevant to education reform, but maybe we should. Game designers don't often think of themselves as learning theorists. Maybe they should. Kids often say it doesn't feel like learning when they're gaming - they're much too focused on playing. If kids were to say that about a science lesson, our country's education problems would be solved.





Powered by Yahoo! Answers

Tidak ada komentar:

Posting Komentar