Jumat, 21 Maret 2014

WHY DOES MY COMPUTER CRASH WHENEVER I OPEN AN MMO GaME?

Q. it used to be so fast it wasn't like this before
i have already been playing this for almost 2 years this is the first time it happened

components are brand new

AMD Athlon XP 2500+ 1.83 GHz, 512 MB of RAM

please help me

A. Have you checked your temperatures ? If not, you should.

If you've played these games before without any problems then there should be no reason why you cant play them right now as long as you're playing the same games you have played before (since newer games = better hardware).

Try checking your computer for dust, an overheated computer can cause games to slow down and not work as smooth as they once used to.

If dust overheating you computer isn't the problem then the best advice I can give you is to pop in your windows CD and start all over even though I doubt you'd like this idea. Another thing you can do is upgrade your hardware since what was good hardware for MMO's 2 years ago is trash now.

Goodluck!.


How exactly are MMO computer games made?
Q. I know all about c++ and java applet programs. But lets use a java applet for example. How do they actualy make the game( the characters the items the quests etc.). It seems like a computer language couldn't do all that is it possible they use a program. See www.Runescape.com for an example.
When I say I know what C++ and java applets are I'm saying I know c++ is a computer language and a java applet is what the game comes up on. When I use Runescape as an example I mean how can you type a code from c++ and make what you see on the computer move. How are the graphics created and put into the code to make it work togther. Ex. a character moving across the screen.

A. There are a few different approaches to developing MMO games. Places like iwin.com, etc use flash and java applets. Whether or not they use some time of engine they purchased a license for, I don't know. Gunbound, Maple Story, and a few other RPGs have purchased a license to an engine that costs roughly $100,000.

Making the game is just basic code and the idea to develop a game infrastructure that is open-ended and very scalable. Being able to handle thousands of users requires a series of server farms (to share network load) and an internet backbone (T1, T3, OC-3) that will provide a pipe big enough to handle all the transactions that happen every second. Sometimes this requires multiple backbones.

I am not really sure what you mean that computer language couldn't do all that is possible but they would use a program. Computers only understand computer language and programs are built from a particular computer language. XBOX 360 games are built using XNA or a derivative of C# (.NET). Many games in the past (and now) are built from C++ and DirectX. The possibilities are endless but game development is more than just code. It is the methodology, the infrastructure, and the community.





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