Senin, 14 Oktober 2013

What are best computer science and game design colleges in the world?

Q. I want to learn computer science and game design together.
What are best computer science and game design colleges in the world, especially in usa and in uk, please?

A. Most game design employers want you to have either majored in computer science or software engineering, so you're making a good choice. In general, you can get into game design out of any CS program, even if they don't offer many game design classes. You'd gear your CS studies toward game design, and you'd do a game design internship.

Game design is a competitive field to enter, and a lot of the work gets done overseas. So be aware of that. It's thus even smarter that you're majoring in CS, because if game design doesn't work out for you, you can work in another CS field, no problem.

Some of the best CS programs in the US are at: MIT, Carnegie Mellon, Stanford, UC Berkeley, Cornell, U Illinois Urbana, U Washington, Princeton, U Texas Austin, U Wisconsin Madison, Cal Tech, Georgia Tech, UCSD, U Maryland College Park, Harvard, UCLA. I don't know which of those offer game design.

In the UK, my list would include Imperial College London, Cambridge, Oxford, and U Manchester.

I would also suggest U Toronto, in Canada.


What college course do you have to take to be a part of a game design team?
Q. I know getting hired in to a game company is not easy. So I'm going in my 1st year in college and I'm planning to go with "Computer Engineering", now my question is did I choose the right course? or is computer engineering totally way off being part of a computer game designing, If so, what course should I take instead? or it doesn't really need a specific course?

A. Depending on what you wish to do at the game company, you may want to focus on different things. Software engineering classes are going to be the most useful for game programming, but also computer graphics classes would help you get a job as a game graphics programmer.

Computer engineering is more geared towards hardware, which is probably less useful for game design teams.





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